Showing posts with label criticism. Show all posts
Showing posts with label criticism. Show all posts

Friday, August 29, 2014

"Hey, We Kill People Too!" or How Our Narrative Privileges Violence

The Nonfiction Hugo Award recently went to an essay by Kameron Hurley, "We Have Always Fought: Challenging the Women, Cattle and Slaves Narrative." I heard it on PodCastle the week it won the Hugo. It's a good essay, and an important one. Central to the essay is that in every war, women have played a combat role. This is contrary to the way it is portrayed in much fiction, where women are portrayed as only side characters or victims. If the importance of this wasn't clear before, the disgusting treatment of Anita Sarkeesian when she challenged the role of women in video games shows how this victim narrative needs to be challenged. I am saying all this because I don't disagree with Hurley's essay or doubt its importance when I ask a question that has been bothering me since I heard it. Why do we have to show women can kill too for them to matter in our narrative?

No one I know personally has ever killed anyone (that I know of). Even if you know people who are military veterans, and even if they've seen combat, it is statistically likely they've never killed anyone themselves (most soldiers in combat don't). If they did, it was likely a traumatic and damaging experience.

The warrior, in the literal sense, is central to our narrative, and not just in science fiction and fantasy. To demonstrate this wastes my words; look at the bestseller list and top grossing films. And yet almost none of us have ever met an actual warrior. A warrior is not just a soldier. A warrior isn't even just someone who's fought  and killed. It's a person who does it regularly as a vocation. A non-figurative warrior is a person whose central identity is that he or she kills people.   I'm going to speculate that even most soldiers that have seen combat, that have had to kill, would likely resist this identity (perhaps especially so, given their painful experience).  

In "old-fashioned" narratives of the warrior, women are pushed into secondary roles. At best they're wives and daughters kissing brave warrior men off to battle. More often they're pawns and targets to be protected and rescued from the bad guys. At worst they are sexual playthings or helpless victims of physical and sexual violence. Clearly something needed to change.

The implicit solution that one could draw from Hurley's essay is the path that has been pursued by more and more authors today: make the women do some fighting too. From science fiction to fantasy to video games, more and more authors find a way to add in female warriors. Some are realistic and believable, like Brienne of Tarth in Game of Thrones. Others are ridiculous male fantasies, like the tramp-stamped vampire killers on the cover of so many urban fantasy novels.

I like a good female warrior as much as anyone. And particularly in speculative fiction, even if Hurley's main point was wrong, there is no reason not to have female warriors. We're imagining other worlds, not our own, we can imagine them however we want. Showing women can fight is one good response to the victimization narrative.

But, forgetting the issue of victimization for a second, what about women who really are "just" wives and mothers and daughters? How easily do we allow ourselves to assume that that is naturally, obviously, a secondary role. And yet we (hopefully) don't see actual women we know whose central identity is caring for a family as unimportant. And yet in most narratives that aren't primarily targeted at women, it's assumed that such a person plays a minor role.

I think of my own mother when I write this. My mother is a talented artist in many different media, a deep and wise thinker, an exceptional gardener, and a valuable friend to a large number of people. And yet from society's view, the most impactful role of her life is being an emotional core to our family. My brother and I wouldn't be the people we are without her love and guidance. And my father, who is a successful businessman who built a business worth millions of dollars, would quickly volunteer he'd be helpless without her. And yet in much of the narrative on which our country is based there is no "important" role for her.

Of course, action adventure narratives wouldn't have a role for most of us. We're not warriors, and we don't do dangerous or exciting things. And there are plenty of narratives of people living relatively non-violent lives, such as Mad Men. And yet I don't see those stories shaping our society in the same way, especially with a younger audience. For this audience, especially for young men, the narrative privilege is with the people who commit violence.

Does it matter? Again, it's just one strain of our narrative. Does the privilege of the killer matter so much? I say that it does.

Liberia is currently experiencing a terrifying Ebola epidemic, one that could theoretically spread to threaten us and the whole world. Now, suppose I were to say that we need to send a huge force of doctors and construction workers over to Liberia and create a hospital of the quality of a major New York Hospital like NYU in order to treat the victims of ebola and get the epidemic under control.

Many people would point out the logistical difficulties: it would cost billions, the people who travel would be putting their lives at risk from Ebola, and it might not work. Imagine me saying, "Very well, what would you do? If you don't have a better idea, then we have to do it."

It's a hard conversation to imagine, especially on television. Most people would say it would be nice, but we just can't go everywhere and solve every problem.

But if I propose spending a similar amount of money and put an equal number of people at risk to deal with the situation of the Islamic State in Iraq and Syria, I might be taken seriously enough to be put on a Sunday morning talk show. And if I said that unless people had a better idea we have to bomb, George Stephanopolous might acknowledge I have a good point.  

Both situations involve alleviating great suffering. Both situations involve trying to stop a problem that potentially puts us at risk. Both would be quite expensive. But one is priveleged over the other because it involves killing people.

So should we stop watching action adventure stories? No, the truth is I love them. So what would I like to change?

Here is a challenge I'd offer to people who are writing any genre of adventure stories. Absolutely, acknowledge that women fight too, as do gay people, transgender people and people with disabilities. But...make a role for some men and women that don't fight. A real role, a role where they make a difference.

This can be done. The show Sons of Anarchy, though not always perfect, does this well. It is a show with a lot of violence. The Sons usually kill several people per episode. But it also features as major characters Gemma, the "old lady" of SOA President Clay, and Tara, the girlfiend of VP Jackson.

Though Gemma and Tara occasionally are forced into situations where they have to defend themselves with violence, mostly they are "just" wives and mothers, and certainly not "warriors" like Jax and Clay. But their roles are not secondary. Their actions have as big an impact on the events in the show as that of the men. Unser, though originally a policeman, remains important to the plot even when he is retired and dying of cancer.

Even "heroes" don't need to be warriors. Some of my favorite stories feature fairly regular people forced into dangerous adventures and having to survive using just the skills and knowledge they have. Bilbo Baggins is the most famous example, but there are many others.

So Hurley is right. Women have always fought, and our narratives should acknowledge this. But most women, like most people, haven't fought, and even the men and women that have fought have usually done it because they had to.


But when you're writing an adventure story, try to find a way to make someone that is "just" a wife or mother, or janitor or barista or retired security guard or hairstylist, matter as much as the people with swords, laser guns and automatic weapons. 

Sunday, February 15, 2009

Dollhouse & Sarah Connor: the human soul on tv

The theme of Fox's new Friday night scifi is the nature of what it means to be a human being. The principle it's based on is the ancient concept of dualism -- one I consider false but defensible.

Echo's personality has been surgically removed so she can have new ones implanted. This is meant to be a showcase for Eliza Dushku's talent, which it isn't quite yet, though she's a satisfactory actress. This is partly because the 'blank slate' of Echo is still too mich of a cypher. Moreso it's because she was given physical crutches to show the character she plays, in the form of glasses &an inhaler.

Cromartie, of course, started out without a personality, unless you count being a soulless killing machine. Now he's developing one, into which Agent Ellison is attempting, perhaps without hope, to imbue some sort of morality, or as he called it the "First Ten" directives. In both shows the body is the vehicle for th 'I'. Echo's body is used to deal with the conflicts of an ensemble of characters, while Chromatie and Cameron's chassis are simply platforms for the chip that contains whatever a Terminator has in place of a soul.

It's hard for us to see it any other way. Early references to mind/body dualism was recently found in Mesopotamia dating from 1000 BC or so, but doubtless it's a lot older than that. This is in spite of the fact that a mind without its body has never been observed, while a brain-bearing body without a mind can live, but not to any particular effect.

Those of you paying attention have noticed that I've lazily been making no distinction between concepts like 'mind,' 'soul,' 'personality' and the universal human concept of the 'I'. That's not because I am not sure those can be as easily separated as most people think, though I'm pretty sure they can't, like the different words blindfolded men use to describe an elephant. More important is that television lacks any method to distinguish how a person acts from who he or she is, and few enough even to distinguish that from how he or she looks. When Echo comes out of the 'treatment' chair and we need a key that she's still the hostage negotiator, the first thing she says is "where are my glasses?" Meanwhile, Chromartie's body could have been reconstructed into anything (why don't they make Terminators look like innocent little kids, helpless old ladies or poodles?) But of course it was given the same stolen B-movie actor's face that belongs to the real-life TV actor Garret Dillahunt. This is partially because there's no reason to replace an actor who's a pretty good killer robot, but more importantly because we wouldn't recognize him otherwise as Chromartie.

Though none of these themes are new to sci-fi, the popularity of these shows will give us qa hint whether the future of the genre will be, as I suspect, a deeper exploration into the interior questions of the nature of the 'I.' A confluence of new understandings of the nature of the brain, continued advances in AI tech an increasing awareness of the limits of of where we can explore physically (Mars ain't the kind of place to raise your kids) is going to increase our interest in where we can go in the human head.

Hopefully we will not be so enthralled as Topher Brink, played by Fran Kranz, the real show-stealer of the first episode. Brink is the joyfully amoral super-geek, so enthralled by what his tech can do he's pulled completely beyond any sense of right &wrong. It was people like him, I'm sure, who created the hydrogen bomb. Dollhouse confronts us with the thought of what such a person might make of the potentially deadliest weapom of all: the human mind.